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You can start most of these combos from j.A/j.B/j.C/j.S. Note that 5A and 2A can be interchangeable.
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Shadow DIO's Loop
... 1A 5C 5S 66 ... - The combo you must learn.
66 dash into 1A the most important thing you need to learn with Shadow Dio's combos. This is a dash cancel. In order to perform it tap down+back (1) after performing any dash. A very useful thing, not only for Shadow Dio.This is Shadow Dio's infinite in its simplest pure form. However, due to nature of combos that use the same move over and over, a mechanic in JJBA causes the combo to randomly drop at certain times with repeated moves. It's best to finish it after the 3rd loop, however, more loops are possible in some situations, and you can extend it after a Stand Crash.
Some alternative loop versions that work only in a corner, useful for Stand Crash combo setups:... 5A 2A 5C 5S 66 ... - Instead of using down+back dash cancel, this requires a properly timed dash to land 5A. Shadow Dio's forward and back dashes are very specific in that depending on how long you hold down the direction, his dash will expand. Release the dash button at a proper moment and tap back. Be careful not to perform d.5A/d.2A by accident as it will end the combo leaving you wide open due to the S attack still recovering.... 1A 2A 5C 5S 66 ... - Adds a bonus 2A to the mix. Possibly easier than the combo above.... hh.A/B/C 5A 2A 5C 5S ... - Uses a hyper hop instead of the dash. Very difficult timing but also most optimal, not recommended for beginners.
Loop Combo Starters
2A 5C 5S 66 ... - The basic one starting with a single jab. Works anywhere!d.5C 5S 66 ... - d.5C comes out really slow, best to avoid it unless it's used during a stand crash reset.d.2C (1 hit) 5S 66 ... - Your second best alternative from a very powerful low hit.41236A/B/C d.5C/d.2C (1 hit) 5S 66 ... - In case someone fails to punish your knife throw on the ground.214AA d.5C/d.2C (1 hit) 5S 66 ... - Random 214AA most likely won't work, but you can combo after it nevertheless in some situations. You're supposed to use it after a hard knockdown.5A (crouch cancel) 5C 5S 66 ... - Crouch cancel variant, not recommended for beginners.
Loop Combo Enders
... 1A 5C 5S 3C - Ends with Shadow Dio doing his slide attack. Won't work too well against characters with Stand ON, so try to crash their stands first before using this.... 1A 5C 5S d.2C - In case you need a launcher, however, depending on combo's length might still just ground the opponent instantly or launch them.... 1A 5C 5S 1A 2A d.2A - Finishing the string with a few jabs sets you up for a possible tick grab.
Alternatively, you can just stop continuing to do the string after landing 5S and fall back or do other stuff in hopes of a reset.
Jojo Heritage For The Future Android Emulator
Other Basic Combos
5A 5A 5A - You can chain up to 3 jabs.2A 2A 2A - Low slap slap slap.
2A 2A 5B - If you'll ever need it, it can combo. But you probably won't.5A 5A (crouch cancel) 5B - Similar to the one above but even more useless.
j.A/B/C j.5S - Only combos on airborne enemies! Any jumping attack canceled into Stand attack.
d.2C 5S 3C/d.2C - In case you gotta knockdown/launch someone quickly for whatever reason. Useful when you're not sure if d.2C will land.41236A/B/C 236AA - The only way to combo your super besides Stand Crash. This combo happening in a real game is very unlikely as it requires knives to hit the opponent at a specific range to work and the timing is rough, but it's a thing.41236A/B/C 643214A - In case you want to ground your opponent after hitting them with knives at long distance. If they are hit in midair and block, you may attempt to charge your laser to the unblockable version.214AA 236AA - This also requires a specific setup to work properly. Also, the bits from Charisma may go in random directions, so it's probably better to use other means of damaging opponent after 214AA resets.
5B/d.5B 41236S 5A 5C/3C - Somewhat useful combo after 5B. Requires you to use 5A right after using 41236S and before its first hit connects. You can add some bonus hits like 5C in between The World's hits or just time your 3C to get a hard knockdown, it's not necessary though.d.5C 41246S d.2A 5C/3C - A completely useless combo considering you can just combo into 5S from d.5C. Requires some crazy timing and isn't really anything good, but it exists I guess.
Jojo Heritage For The Future Android Game
Time Stop Setups
Shadow Dio's time stop is unique in two ways when compared to the other characters with this ability. First of all, it only requires minimum 2 meters of super to activate. Secondly, it does not have a super flash during activation, which in some situations makes it harder to react to.
In order to properly setup a time stop, you can either use Shadow Dio's command grab which should give you enough time to perform it or cause a Stand Crash with his 3C slide attack or 2nd hit of d.2C.
Stuff to do during the Time Stop:64214C - Fullscreen laser, useful when time stopping with a low amount of meter, try charging it for even more damage.623AA - Use it only when time stopping with low meter and when the opponent cannot be hit by the laser due to their lower hitboxes.d.5C/5C 5S 5C 5C 5S 5C 5C ... - Bash opponent with your strongest normals. Roughly 50% damage with Max meter. Useful when you don't have too much meter and you don't know what else to do. The damage may scale poorly in some cases.41236C 632C 41236C 632C 41236C 632C (jump behind the opponent) 214AA - 3 full sets of knives into Charisma from the other side. One of the most damaging combinations. Requires Max meter. Around 70% damage if done properly, however, the damage may scale poorly in some cases.41236C 632C 41236C 632C 41236C 632C 41236C 63214C 63214C - The highest damaging setup we could figure out. The damage may scale poorly in some cases.214AA (whiff) - Charisma can be used to set up a nearly instant unblockable, letting you follow up as long as you didn't hit the opponent during the time stop or they didn't jump/evade just as it ended. It also works great if an opponent jumped in the air before time stop happened and are about to land directly in it.
Note: You can land a 5S attack just as the time stop ends. Position yourself properly to land it for bonus damage.
Jojo Heritage For The Future Android Games
Game Navigation
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PalMod can be downloaded from here. New improved versions (newly found palettes, new sprites, adding support for other requests) are being released about once a week right now. I'll update this message when I'm 'done' and stop making updates. Until that point, it's a good plan to check for updates before editing.
PalMod supports palette editing for a lot of games:
Game System | Games Currently Supported |
---|---|
CPS1 | Street Fighter 2: Championship Edition (SF2:CE) Street Fighter 2: Hyper Fighting (SF2:HF) |
CPS2 | Marvel Super Heroes (MSH), Marvel Superheroes vs Street Fighter (MSHvSF), Marvel vs Capcom (MvC), Ring of Destruction: Slam Masters 2, Street Fighter Alpha 1 (SFA1), Street Fighter Alpha 2 (SFA2), Street Fighter Alpha 3 (SFA3), Street Fighter Zero 2 Alpha (SFZ2A), Super Gem Fighter Mini Mix (USA 970904), Super Street Fighter II: Super Turbo (ST), Vampire Hunter 2, Vampire Savior (VSAV), Vampire Savior 2 (VSAV2), X-Men: Children of the Atom (COTA), X-Men vs Street Fighter (XvsF) |
CPS3 | Jojo's Bizarre Adventure: Heritage for the Future (Jojos / HFTF), Street Fighter III: New Generation (NG), Street Fighter III: Second Impact (2i), Street Fighter III: Third Strike (3S), Street Fighter III: 4rd Strike (Third Strike hack), War-zard / Red Earth (EURO 961121) |
Dreamcast | Marvel vs Capcom 2 (MvC2), Street Fighter III: Third Strike (3S) |
GBA | Super Street Fighter II X / Turbo - Revival (SSF2T:GBA) |
NAOMI | Marvel vs Capcom 2 (MvC2), Capcom vs SNK 2 (CvS2), Street Fighter Zero 3 Upper |
Neo-Geo MVS | Art of Fighting 1, Art of Fighting 3, Breakers Revenge, Double Dragon, Garou: Mark of the Wolves (Garou), Karnov's Revenge / Fighter's History Dynamite, King of Fighters '94 (KOF94), King of Fighters '95 (KOF95), King of Fighters '96 (KOF96), King of Fighters '97 (KOF97), King of Fighters '98 (KOF98), King of Fighters '99 Anniversary Edition (KOF99AE), King of Fighters 2000N, King of Fighters 2001 (KOF01), King of Fighters 2002 (KOF02), King of Fighters 2003: 2004 Ex Ultra Plus, King of the Monsters, Kizuna Encounter, Last Blade, Last Blade 2, Matrimelee, Neo Bomberman, Ninja Master's, Rage of the Dragons, Real Bout Fatal Fury (RBFF), Real Bout Fatal Fury 2 (RBFF2), Real Bout Fatal Fury Special 2 (RBFFS), Samurai Shodown I, Samurai Shodown II, Samurai Shodown III, Samurai Shodown IV, Samurai Shodown V, Samurai Shodown V Special (SamSho5SP), Savage Reign, SNK vs Capcom: SVC Chaos, Super Dodge Ball, Waku Waku 7, Windjammers |
Sammy Atomiswave | King of Fighters XI (KOFXI), NeoGeo Battle Coliseum (NGBC) |
Nintendo DS | Bleach: Dark Souls |
Playstation 2 | Marvel vs Capcom 2 (MvC2), Street Fighter III: Third Strike (3S) |
Sega Genesis | Top Fighter 2005 |
Super Nintendo | Battle Master: KnS, Bishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen, Clay Fighter: Tournament Edition, Dragon Ball Z: Hyper Dimension, Fatal Fury Special, Gundam Wing: Endless Duel, Killer Instinct, Marvel Super Heroes: War of the Gems, Mega Man X, Mega Man X2, Mega Man X3, Mighty Morphin' Power Rangers: The Fighting Edition, Ranma 1/2: Hard Battle, Super Variable Geo (Japan) support, X-Men: Mutant Apocalypse |
Steam | Garou: Mark of the Wolves (Garou), GGXX:AC+R, King of Fighters 2002: Ultimate Match (KOF02:UM) |
Other | Dan-Ku-Ga, Dengeki Bunko: Fighting Climax IGNITION (DBFCI), Under Night In-Birth EXE:Late[clr] (UNICLR) |
This supported games list is mostly the games that we enjoy playing. PalMod is extensible both for new games and for newly discovered palettes within existing games: the Guides section below covers how to figure out the data that PalMod needs. I don't have a specific terms of service on what I need from you to get your game supported, but generally the more information you dig up and the more people interested, the more likely it is that support is added. If there's some palette or sprite missing from a game we support, there are guides below that will help you dig that information up so that I can integrate it.
Quickest Possible Get Started Guide
- Download and extract out all the PalMod files
- Download and extract out the ROM for the game you care about. Save a copy of the game ZIP 'just in case'.
- Open PalMod and use File :: Load ROM to open that ROM. You will need to change the file filter in the bottom right from 'COTA' to whatever game you want to edit.
- Make changes!
- Copy that modified ROM file back into the ZIP.
- You can now load that ROM into your favorite emulator: have fun!
Guides
- Read Me: overview of PalMod's options
- PalMod version history. Boring release notes.
- Customizing MvC2 with PalMod.
- Gallery of MvC2 palmods.
- PalModding in 2020: Guide to PalModding Jojo's.
- External: How to PalMod on Android using Exagear
- External: Creating PalMod Previews with GIMP
- External: Making previews with FF3
Jojo Heritage For The Future Android Download
Video Guides
- YouTube: Short and Sweet PalMod Guide.
- YouTube: The Comprehensive Guide of Palmodding and Rom-Splitting JoJo HFTF for Fightcade 2. Great recent intro guide on how to PalMod Jojo's. Even if you're not PalModding Jojo's, it does a great job of introducing you to PalMod.
- YouTube: The 2020 PalMod Tutorial: Very quick guide showing how to get up and running.
- YouTube: How to PalMod King of Fighters 2002UM. A 2020 guide using the currentish version: this is a great place to start.
- YouTube: MVC2 Custom Mix Tutorial. Uses an older version of PalMod, but still very useful.
- YouTube: Introduction to PalModding Third Strike. Uses the old PalMod from 2008, but it's still useful. Covers how to use GIMP alongside PalMod to 'copy' sprites if you want to do that.
- YouTube: PalModding JoJo's Bizarre Adventure. Also out of date since it uses PalMod 2008: PalMod 2020 directly supports Jojo's ROMs now, which makes things much easier.
- YouTube: A Comprehensive guide to PalModding for JoJos Bizarre Adventure. Also out of date since it uses PalMod 2008: PalMod 2020 directly supports Jojo's ROMs now, which makes things much easier.
Development / Contributing
Development is ongoing: the source code can be found on GitHub here. There's a Discord server coordinating this: hit me up on Twitter for info. Most of the games added so far in 2020 were added because people showed interest in those games and/or helped out on finding the needed info.
History
Back in 2007, a bunch of us led by Suupabuu (aka knarxed, a SF3S romhacker) got together to make it possible to customize the character palettes in MvC2 for Dreamcast and other games by hacking palette files. The 2008 version of PalMod got to a vaguely stable state for editing SF3 and MvC2 with version 1.22. We then we all went on our way to do other cool things. Various other game fan communities leveraged the last released build to support their games via various hacks and other modifications.
In 2020, I finally had the time to come back to PalMod. I have fixed up all the old crashes and memory and ROM corruption issues in the old codebase, extended it to support a variety of new games, and have been working with a small team of excellent people to expand PalMod's palette knowledge and sprite coverage.
The 2008 PalMod team was lead by Suupabuu, who was assisted by Eidrian, Magnetro, and myself (Preppy).
The 2020 PalMod team is being lead by myself, with TVIndustries handling the sprite work. Additional significant contributors include stringofletters, mountainmanjed, Moon Tzu, IceManual, rengod, tobemorecrazy, Termi, Julian 'zass' Beasley, and all the people who have worked over the years on sprite ripping.
Related
Heritage For The Future Download
- How to PalMod BlazBlue Centralfiction for Steam
- Use the All in One Tool to PalMod Akatsuki Blitzkampf, Arcana Heart, Senran Kagura.
- VirtualTek Fighter Factory. Fantastic tool for editing MUGEN character sprite archives.
- How to use Visual Boy Advance to find the hex locations for GBA/DS colors/palettes. You can then specify those locations in PalMod using your UnknownE extra files while in Unknown Game :: GBA color mode to edit them. Or use a hex editor. :)
- For old Sega platform games, there's HivePal 2.2 (and the older Hive Pal 0.2.7, and PaletteBatch).
- Updating your CPS3 hardware with your custom SF3 burn.
- Palettes of Rage: Update your Streets of Rage (Mega Drive/Genesis) palettes.
- BizHawk: You can use their 'bsnes' core and Graphics Debugger to sprite-capture Nintendo games.